App · A walk-through
Each capability solves a specific problem you've already had — the moment your phone became a brick the second the bars disappeared. Read the page that matches your concern.
01 · The app
A walk-through of the four screens you'll live in: home, agent, mesh map, and the library. No artist's rendering — the actual interface logic.
Read →
02 · Offline communications
How the phone's antenna and Bluetooth carry text and voice between Sovrinte units — plus realistic range numbers on iPhone 15/16/17, Pixel 9/10, Galaxy S24/S25.
Read →
03 · Mesh navigation
Last-known-location pins, auto-discovery when two Embers come into range, and a self-forming grid that knows where your party is even when none of you can phone home.
Read →
04 · The agent
A conversational partner trained for the field. Ask it anything — identify a plant, explain a knot, walk you through a water purification, talk you through a decision when no one else is around.
Read →